<world>

	<library>/lib/frankie/frankie.xml</library>
  
	<sector name="room">
	
		<meshobj name="Frankie">
      <plugin>crystalspace.mesh.loader.animesh</plugin> <!--TODO: why can't you use 'animesh' here? As it is defined in the library. -->
      <params>
        <factory>franky_frankie</factory>
      </params>
      <zuse/>
      <move>
        <v x="0" y="0" z="0"/>
      </move>
    </meshobj>
    
	</sector>
</world>