varying vec3 var_a;
void main ()
{
  gl_Position = (gl_Vertex * vec4(0.1825742, 0.3651484, 0.5477225, 0.7302967));
  var_a = (gl_Vertex.xyz * normalize(vec3(0.0, 0.0, 0.0)));
}


// stats: 3 alu 0 tex 0 flow
// inputs: 1
//  #0: gl_Vertex (high float) 4x1 [-1] loc 0
